﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Emulator.Base
{
    public abstract class MemoryBase
    {
        public abstract UInt16 MemoryLength { get; }
        public abstract byte Read8(UInt16 aAddress);
        public abstract void Write8(UInt16 aAddress, byte aValue);
        //protected abstract UInt16 Read16(UInt16 aAddress);
    }
}
